Torinde

Results 40 comments of Torinde

As I mention in the linked issue above - keyb bg103 matches the historical layout, but not the modern Windows ѝ№ keys. That's a reason why I wish .KEY support...

[NTVDMx64](https://mendelson.org/ntvdmx64.html) may be better for DOS programs/console & shell integration, etc. Of course, it would be nice to get the best of the both worlds, but I don't know if...

Defender does that as well: qbittorrent_4.5.0_x64_setup.exe, qbittorrent_4.5.0_lt20_qt6_x64_setup.exe: ![image](https://user-images.githubusercontent.com/97228894/208044255-db592c82-d546-4a58-924b-ec64f1ec6360.png) qbittorrent_4.5.0_qt6_x64_setup.exe: "Virus detected" qbittorrent_4.5.0_lt20_qt5_x64_setup.exe - no warning

Related: - https://github.com/joncampbell123/dosbox-x/issues/1687 - https://github.com/dosbox-staging/dosbox-staging/pull/3426 - benchmarks show [order of magnitude improvement](https://github.com/dosbox-staging/dosbox-staging/pull/3426#issuecomment-1967662394) and some games benefit a lot from that. Also [there](https://github.com/dosbox-staging/dosbox-staging/pull/3426#issuecomment-1963060887) you can see a synthetic benchmark showing emulation...

@PoloniumRain, Voodoo benchmarks on Zen4/Raptor Lake will be very interesting, yes! Please post those. [It seems](https://github.com/86Box/86Box/discussions/2909) at one point even if you emulate Voodoo 5 6000 (via multiple host cores),...

[DOSBox SVN patch for PPro](https://sourceforge.net/p/dosbox/patches/267/) and its [X implementation](https://github.com/joncampbell123/dosbox-x/pull/305) (there are further additions to bring that to PII/III level).

> With a Threadripper 3960X i can run Quake 2 at 1024x760 at 60fps in software rendering mode, but only 640x480 at 45 - 60fps with acceleration. What do you...

Thanks, @PoloniumRain for the further info! OK, so you are saying that this Quake2 port is faster in its "software rendering running on CPU emulated by Pure 1 thread" mode...

OK, so basically game developer can make more efficient 'direct' software rendering than the Glide emulation developer (due to lack of API overhead). Of course, if the result looks different...

> Can you add the intrinsic/function name for the rest of the instructions? I'm seeing more of then as already implemented in SIMDe How do you check?