TommyXL
TommyXL
Fix conflicts pls
> Dont even need to teleport the dead player or killer just use rpc specific murder, send the murderplayer rpc only to the killer and ignore the report body from...
> Just use specific murder player so its only visiable to killer The code already does this, but all unmodded players do it
I need to do something about this And I don’t know whether it will be implemented in the end or not.
This is no longer necessary as changing the base role fixes a lot of black screens
Since they are theoretically neutral killers that continue the game, you also need add check in `AntiBlackout.CheckBlackOut()` 
Lol, the last commit didn't change anything in the code
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> How about ScientistTOHE and EngineerTOHE You can simply skip these roles, if necessary I will changes for this roles
> Toughts? for getVnRole obviously. Nice