Tomm

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@notmeta Been thinking of the best way to approach it. A global npc drop system may not be worth it, but still thinking it over. It's either 1) Define all...

@notmeta I was also leaning towards that option, so will probably move forward with that. Thanks for the feedback!

Did you test this on 07? Have a second account kill the npc you are talking to and see if your dialog is closed

Was not able to replicate this issue https://i.imgur.com/gpz9PBw.gifv

Can you show media of how it looks/works on 07 vs how your version works? Don't have time to check for myself.