Tommaso Checchi
Tommaso Checchi
Saves one glBufferData.
The current virtual-based approach shows a ton of limits when an event needs to handled by a tree of objects, as there is no clean way to intercept or route...
And figure out how to generate default shaders for quick prototypes. depends on Materials #8
Currently a GameState is also an object. This is not ok, a GameState should be a loose collection of objects that doesn't depend on the structure of the Scene Graph,...
depends on Materials #8
Replace all file access stuff etc with custom code.
Probably requires dropping GLES1
FYI, I'm not sure if it's within scope of cross or not, I was just trying it to prebuild binaries for my artist without using a VM :) AFAIK this...
Hi, I realize that this may be intentional & not a bug, but by default, I found out that the dylib that comes with `whisper.unity` is 5x slower than one...