Johannes Walcher
Johannes Walcher
The selection renderer uses its own framebuffer, not interfering with the F5-Buffer. The logic from the selection buffer can be used to query for the depth value, check https://github.com/openscad/openscad/blob/d62b8c0cc4ac952b8edc0d9b8936da58006c8483/src/gui/MouseSelector.cc#L188 with...
I have looked into this issue after implementing the mouse selection renderer and we already had a discussion on IRC. The Mouse Selection currently requires for every leaf node of...
The coloring logic is basically GPU assisted ray intersection - it is up to the test which of the two is easier to implement and faster. If the selection is...
I was discussing a *UI Only* modification - so mostly a useful tool for *verification*, not so much for designing (at least not parametrically), since you would not be able...
I like your Idea! - something like: - Enter Measurement mode. - Select outer edge face of my box - select outer edge of my cylinder - See "1.73 units...
That looks like they had the same idea but thought it through to the end :) - like they (AutoCAD) were earning money with CAD tools! I am thinking about...
A vertex in "graphics-speak" is a xyz-float position - so that was exactly my point above: using color-encoding to find the entity you have clicked on, and as soon as...
Thats all UI/UX for me :) I would split the mouse selection (to select source-level objects) and measurement (selecting vertices and edges) in source code. When we want to measure...
# :negative_squared_cross_mark: Netbeans Language Server on Netbeans (currently no preview support, this will unfortunately most likely require a custom plugin): - search field in the top right corner (close all...
# :heavy_check_mark: Visual Studio Code 1. checkout & compile 2. start `openscad --lsp-port 23725` (23725 is 0x5CAD) 3. get the prototype VSCode Extension from https://github.com/Tomatower/vscode-openscad (which is just the example...