Thomas Fjellstrom
Thomas Fjellstrom
On a related note, does this project support the 24US model? If not, is there any way I can help work on support? Or is there another known working alternative...
> I've added that tiny comment as I've seen gms referenced, I hope I get some time to properly look into your merge request as it seems to have a...
> @Tomasu if you wish, we can discuss plans and changes on telegram that is the main platform we've been using for communication, poke me at https://t.me/passman_general and i will...
Well, the invoke methods really should be poping the errors back off the lua stack. but I could add a globalExists or similar method.
Now it wont fill the stack with junk, but you can also now check if a global exists via globalExists, it does not check its type, rather that the global...
Ah crud. I didn't think about that. Yeah, the namespace stuff isn't in yet, so I can just remove the one with a namespace.
I think something like that would work well with future support for namespaces in `Class()`. For instance: `glue.Class("Some.Namespace.Foo")`.
see https://github.com/had/LuaGlue/commit/b284efcb5b7b9781af32b6e0af5e9ae434fb181d
you can pass C++ objects into lua easily. If the method or function you bind to lua takes an object, it'll bind it properly. there are plenty of examples in...
Due to the way call's are generated at compile time, it may not work. but please test it if you can. I've had some ideas on how to make it...