Thomas Bénéteau

Results 4 comments of Thomas Bénéteau

Because the rgb color is normalized (line 47) and so we lose intensity information, so we multiply back by the radiance to restore the original overall intensity. I'm not sure...

Hi there, thanks! It's been a while since I looked into this source code, but basically, the file format is binary and record-based. I don't have a formal specification, but...

Another maybe easier way to get the data out is to just put some printf/std::cout anywhere the file is read from, rebuild and run the renderer on a scene file,...

I've been using this branch for a while with `Verilator 5.006 2023-01-22` and it's working really well. I'd love to see this branch merged in as it's the only dependency...