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A high performance, editable terrain system for Godot 4.

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API Changes to existing functions (from main): **Breaking change:** This PR currently breaks user scenes as region_offsets aren't converted to region_locations. It is a precursor to #374 which will have...

api

This should fix #77, and I haven't been able to spot any remaining issues regarding different region sizes. Regions are resized when you change the size, so if you have...

enhancement

### Description When painting the world and using a very large brush size like everything over 150 meters, the aliasing of the brushes become painfully obvious. This can be seen...

enhancement

### Terrain3D version v0.9.3-dev ### System information Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 560 Series (Advanced Micro Devices, Inc.; 31.0.14001.45012) - Intel(R) Core(TM) i5-4570...

bug

### Description Change ALT+LMB to something else like drag RMB. Context https://github.com/TokisanGames/Terrain3D/pull/409#issuecomment-2257093148 Code https://github.com/tcoxon/Terrain3D/blob/d616eec395be9fb13c773a472ffd52526e8e717a/project/addons/terrain_3d/src/ui.gd#L403-L408 The setting can go in the menu. Save it to EditorSettings (see assetdock for how).

bug
good first issue

### Description Currently, every time the terrain is modified, the entire texture data is repacked and sent to the Rendering Server. It should be able to modify individual indices of...

enhancement
important
big terrains

### Description Alternating diagonals would allow symmetrical deformations and reduce the zigzag triangle spikes. ![terrain_alternating_quad_diagonals](https://github.com/user-attachments/assets/ec52a3f4-d66b-4ab1-8d00-6874706bf1ae) ```gdscript @tool extends MeshInstance3D @export_group("Click to generate") @export var generate: bool: set(value): if value: _generate_grid()...

enhancement
idea

### Description maybe there was a way to create lowpoly style terrain in current state. but i don't know to do it. if it can: can make a toturial in...

enhancement
good first issue

### Terrain3D version v0.9.3-dev ### System information Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 560 Series (Advanced Micro Devices, Inc.; 31.0.14001.45012) - Intel(R) Core(TM) i5-4570...

bug

Todo Ocean Shader(In Progress, Current Shader is not good looking and has many problems), Ocean Physics. Done : Ocean Clipmap Ocean3D (Ocean3d node , Ocean3DStorage, Ocean3DMaterial) (will require some cleanup)