Terrain3D
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A high performance, editable terrain system for Godot 4.
API Changes to existing functions (from main): **Breaking change:** This PR currently breaks user scenes as region_offsets aren't converted to region_locations. It is a precursor to #374 which will have...
This should fix #77, and I haven't been able to spot any remaining issues regarding different region sizes. Regions are resized when you change the size, so if you have...
### Description When painting the world and using a very large brush size like everything over 150 meters, the aliasing of the brushes become painfully obvious. This can be seen...
### Terrain3D version v0.9.3-dev ### System information Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 560 Series (Advanced Micro Devices, Inc.; 31.0.14001.45012) - Intel(R) Core(TM) i5-4570...
### Description Change ALT+LMB to something else like drag RMB. Context https://github.com/TokisanGames/Terrain3D/pull/409#issuecomment-2257093148 Code https://github.com/tcoxon/Terrain3D/blob/d616eec395be9fb13c773a472ffd52526e8e717a/project/addons/terrain_3d/src/ui.gd#L403-L408 The setting can go in the menu. Save it to EditorSettings (see assetdock for how).
### Description Currently, every time the terrain is modified, the entire texture data is repacked and sent to the Rendering Server. It should be able to modify individual indices of...
### Description Alternating diagonals would allow symmetrical deformations and reduce the zigzag triangle spikes.  ```gdscript @tool extends MeshInstance3D @export_group("Click to generate") @export var generate: bool: set(value): if value: _generate_grid()...
### Description maybe there was a way to create lowpoly style terrain in current state. but i don't know to do it. if it can: can make a toturial in...
### Terrain3D version v0.9.3-dev ### System information Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 560 Series (Advanced Micro Devices, Inc.; 31.0.14001.45012) - Intel(R) Core(TM) i5-4570...
Todo Ocean Shader(In Progress, Current Shader is not good looking and has many problems), Ocean Physics. Done : Ocean Clipmap Ocean3D (Ocean3d node , Ocean3DStorage, Ocean3DMaterial) (will require some cleanup)