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Bullets are cannot be fixed imo, but combat issue I will try to fix cuz I can also reproduce it. Though, I didn't get any error messages like: `[ERRO] system.mouse_rotator:...

Literally comment in MeleeWeaponSystem 💀 https://github.com/space-wizards/space-station-14/blob/master/Content.Server/Weapons/Melee/MeleeWeaponSystem.cs // Originally the client didn't predict damage effects so you'd intuit some level of how far // in the future you'd need to predict,...

Can't fix it, who would like can fix it, feel free

Add your proposal to `src/SUMMARY.md` for example: [Example1](https://github.com/space-wizards/docs/pull/264/files#diff-a7e3a664e97aa06240065215cf96d786578e4609d0b42fdfe14be434bc97b22fR187) , [Example2](https://github.com/space-wizards/docs/pull/228/files#diff-a7e3a664e97aa06240065215cf96d786578e4609d0b42fdfe14be434bc97b22fR204)

> Personally I think traitor variety should actually influence the types of objectives different traitors get It can be implemented with some effort and game design, sounds great that some...

Also the feat has already been developed by amazing dev @whateverusername0 , after concept's approval, pressing few buttons and the feat will appear in the game, following the concept which...

If someone would like, can implement this logic