Tobias Grether
Tobias Grether
I don't think thats a good idea. The way we do it right now is really bad and we don't want to further encourage it.
No news about this, kinda low priority right now
Can Confirm that
Well but when using f.e. Nukkit, deconnect message shows up just fine
Actually this occurs mostly if you kick the user through a bungeecord plugin itself
The video doesn't show enough, what happened after you transferred the second time?
Have you verified that this is not a Downstream ( Pocketmine / Nukkit ) Issue?
Hey there, thanks for the PR! Is this tested and working?
Gonna look into that, we will probably need to overwrite another data set on server transfer. Thanks for reporting :)
Wouldn't it be also good to create world layers independent from players that can be assigned to players so if two players should have the exact same layer the data...