Timon Seidel

Results 67 comments of Timon Seidel

> Well command handling is also done by plugins that register RawCommands. I don't get why this shouldn't be a feature... You will also find similar features in both BungeeCord...

No, I'm saying > Your use case is not a typical plugin that has any in-game effect, so I don't understand why it should be supported.

A Discord bridge plugin has an in-game effect, and as I see it, the "bungee-prometheus-exporter" is not a *typical* plugin in that it doesn't directly have an in-game effect. I...

> Well then the maintainers can decide on this. I am fine if this API won't be "stable". But I'd like to ask for this to be included and annotated...

Since no suggestions/change requests were made on Discord or here, I'm gonna mark this as ready

The current implementation is flawed and needs to be re-thought. (Blocking the event for too long will make nearby players invisible)

Closing this, as a implementation would need to hack unlisted info packets or pause multiple connections, and that just doesn't reflect the goal of "designed with performance and stability in...

It would probably need security mechanisms to prevent spamming. And, as the packet is also sent on respawn, it would be great if some form of indicator would be provided...

It would probably make sense to not fire an event for the respawn case, as there seems to be no reason to act on it plugin wise, right? That's also...

TODO: - [x] Resolve merge conflicts