TimoBolkart

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That looks indeed wrong. Can you please share the input mesh with us and let us know, how you obtained that?

What is the default obj file? It looks weird because the rendering looks from the back at it I guess, so you see the face from the inside. Can you...

Unfortunately, I cannot reproduce this error. What changes do you have in the code? Are you sure that the file is loaded properly and that vertices are not permuted after...

You are looking from the back onto the face, just rotate it, then it will look ok.

Closed as there was no further response

What do you mean with changing the corresponding landmarks? Do you mean having a similar landmark embedding for FLAME?

If you provide me the textured BFM mesh, I can look into this

The problem with this is that the FLAME mesh covers regions that are not part of the BFM mesh (i.e., eyeballs, back of the head, neck, nostrils, mouth inside triangles)....

Maybe in the future, so far, BFM 2009 and BFM 2017 are the most widely used BFM models. I keep this in mind as a future improvement to also support...

The cache_data() in col_to_tex.py was used to create the BFM_to_FLAME_corr.npz data. However this requires tightly aligned meshes in different topology in order to compute that.