Tim Franssen

Results 18 issues of Tim Franssen

I could be mistaken, but I believe this bit in the test doesn't actually test `ANNN` (`i := NNN`) but `2NNN` (`call NNN`). So I changed the naming, comments and...

Hey there! Awesome work on both the Thumby and the code editor 😄 Whenever I open a (text) file from my Thumby (double click on a file in the filesystem...

# Issue When writing a game that consists of multiple MicroPython files, `import` doesn't work as I would expect. If I have this directory tree: ``` Games/ MyGame/ MyGame.py mylib.py...

* Add a specific XO-CHIP test (more memory, planes, scrolling, save and load (flags), long load i (with proper skip)) * Generate screenshots of all possible permutations of opcodes not...

Work in progress: * Adds preliminary support for [CBF](https://github.com/Timendus/chip8-binary-format) * Metadata read from file, program just runs, no settings overlay * Adds fairly complete support for the [CHIP-8 database](https://github.com/chip-8/chip-8-database) *...

Currently you can select the "VIP" compatibility type, load an XO-CHIP game and it will run just fine. That's a bit weird.

nicetohave

Mainly because the auto-detection isn't perfect. Settings to select: * Interpreter type * Auto-detect * VIP * SCHIP * XO-CHIP * Silicon8? * Execution speed * XO-CHIP colours per #7?...

enhancement
compatibility

Add quick and dirty purely keypad based netplay feature. Something to sleep on, but probably never merge 😉

Not 100% sure how this should behave, but seems like a good idea

enhancement
compatibility

Something like https://github.com/andersevenrud/retro-css-shell-demo To make it more fancy ;) More links: * https://blog.carbonfive.com/vintage-terminal-effect-in-css3/ * https://dev.to/ekeijl/retro-crt-terminal-screen-in-css-js-4afh

nicetohave