Jarrod
Jarrod
Thank you. This should work but a further enhancement would be to just filter server notices, so regular notices can still get through. Then it probably wouldn't need to be...
Unfortunately I ended up applying a very broad policy, essentially 'read/list all'. I can't recommend it. I guess the only API calls would be coming from the Kube Datasource, no?...
Just an FYI: I added the kube datasource by running kubectl as a second container in the same pod as grafana. Just run `kubectl proxy --port 8888` and it will...
Aw, so after a few hours of testing I noticed one.. issue. The HTTP::Client retry logic is broken: https://github.com/crystal-lang/crystal/blob/master/src/http/client.cr#L585 The client is supposed to reconnect when the server disconnects, but...
Sure thing: https://github.com/hkalexling/Mango/pull/130 Also regarding performance, the problem with reconnecting each time is that you need to allocate a socket, do the TCP handshake, generate new TLS keys, etc etc.....
Currently at work right now, but in short: It almost does work already. Perl6 has provided some absolutely excellent concurrency support. The only issue is that blocking the socket on...
Yeah. Switching to IO::Socket::Async (or whatever it is called) should magically fix everything there. I'll start on it tonight. Also: look into supply.interval or promise.in for your callbacks. They're really...
I pushed a pretty basic attempt I wrote while in a semi-lucid state last night.. It seems to work when I connect to an echo server, but Unreal won't let...
I assume you can just capture the event in the promise/supply callback. You can also access Bot.conn directly. If you need the connection passed to the module on bot creation,...
Yes and no. Msg is a specific way to privmsg someone and involves the context of the event it is encapsulated in. I guess we could move the core functionality...