Tim Zaman
Tim Zaman
It's also very much possible the 2nd argument is actually a pointer to an already created [empty] Actions protobuf...
For now, I think we should set up the game with a proto indicating which heroes should be picked on which positions, and how these are controlled. Preferably, that would...
I don't think there's a proto that dictates which heroes are picked right? From the top of my head; we need to specify, somehow: (1) Certain hero picks: (1a) -...
I dont know! :) I also dont know how i get the info whether or not they can actually skill something.. On Tue, Jan 15, 2019, 00:13 sijia xu I...
Dota as a game doesnt support multiple actions per tick though afaik. Leveling would be one action On Tue, Jan 15, 2019, 18:59 sijia xu I think it needs hard...
Nostradaemous, do you know if theres a protobuf for leveling and buying items and such? Im pretty sure there must be one On Tue, Jan 15, 2019, 19:15 Nostrademous All...
Are those official? On Tue, Jan 15, 2019, 19:21 Nostrademous You mean like: > > https://github.com/Nostrademous/dotaservice/blob/526df38ff4b69c62d61f9e011c470de1adff73f5/dotaservice/protos/dota_gcmessages_common_bot_script.proto#L332 > > — > You are receiving this because you commented. > Reply to...
What would that look like? The constraints I feel we have are: - Everything should be fast, only add lua code if we use it (invoking lua code was slow...
Hmmmmmmm... Im slightly hesitant. What would that look like? On Wed, Jan 16, 2019, 09:14 Nostrademous Everything should be conform protobuf: if its not in the proto, we can't >...
Hmmm.. but all this information is already in the worldstate though? Although indeed talents are not. Can you get the levelable abilities? On Fri, Jan 4, 2019 at 9:41 AM...