Tim Zaman
Tim Zaman
What you just need is to use NanAsyncProgressWorker. It's a NanAsyncQueueWorker but with progress callbacks through libuv's uv_async_send functionality. Whenever you call progress->Send(char *, size); it will be caught by...
I could just regex each `.lua` for contents `: __init()`. Probably the only way.
Thanks for you report, I'll look into it. Some observations: - You can only run 1 instance of dota at the same time - In order to render the dota...
Interesting. How did you compile the `botcpp_dire.so`? Command and compiler v?
That cannot be the right command. You're missing includes.. Anyway I think I figured that part out.
I can confirm steam only needs to be turned on (or even installed!) when you want the graphical interface. It runs fine on a docker container without steam..
Yeah that's exactly the problem.
Problem comes from what's explained in the last paragraph: https://github.com/TimZaman/dotaservice/blob/master/NOTES.md
Yep but that's because of this issue. Will try to solve tomorrow or something On Mon, Jan 7, 2019, 23:11 sijia xu Thanks, but it seems cannot causing the stuck...
I made the worldstate to be pushed threaded now, can you check if this solves the time discrepancy?