Tim Goll
Tim Goll
@ZenBre4ker you probably know the most about the UI requesting data from the server?
We have multiple levels under master and it works fine for convar based settings (check the karma menu for example) This seems to be a database based issue
> While writing my review i'm starting to question if this could really fix this problem. `plymeta:GetHeightVector` implies to only return height (a vector with a non-nil Z value and...
@Histalek I applied your suggestions and also renamed a variable to make it more clear. I'm debating whether I should rename the function. Right now it is called `GetHeightVector()`. Which...
okay, I will use `entity:IsDorman()`. I wasn't aware that there is a function to check that. Therefore my hacky approach. Thank you @homonovus! @Histalek about the name: I introduced this...
Done and tested
I'm unsure whether that should be added to TTT2 or a new compat addon. Best would be to have this in vFire itself, but I guess they don't care?
## Mockups   - each button should have its keybinding in the text, e.g. "[C] close" - maybe there should be two buy buttons: "buy" and "buy and auto...
> This seems like it's solved. not sure though. Not all of them are translatable. But at least the chat print should be removed at some point anyway. So I'm...
> i think there should be 3 options • a bundle to place the weapon + its ammo • place ammo alone • place weapon alone already possible