TienEnChang

Results 8 comments of TienEnChang

@antoine-nedelec Can you teach me how to implement this code by my self?

> I was able to get the downloadable binary available from this repo (the Dec. 2020 file) working, didn't have to build it myself. You _may_ only need to do...

@AviLPA Have you been able to receive LSL stream since? I'm having the same issue on iOS even after enabling multicast networking ...

> I managed to get it working on iOS. > > You need to have an active Apple Developer account. After that, you need to obtain https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.networking.multicast via the request...

@StevanD02 Got it, but I don't know how to modify the source code to tell Xcode to compile for the iOS version I currently have. Perhaps can I get the...

@StevanD02 Oh I thought the whole time your project was built with Unity, sorry that I misread your response. So basically, what you're saying is that the only plausible (and...

@cboulay Sorry it's just imprecise wording, and I've corrected my comment. It's plausible that I can reuse most of the C# wrapper written inside LSL4Unity, but I still very much...

@cboulay Got it. I know it sounds really simple as the way you described it. But as someone who has little experience with Xcode as an independent compiler, it still...