dailei

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@jiangyanfeng 仍然建议打开 CONFIG_ESP_SYSTEM_PANIC_GDBSTUB,当系统异常 crash 时自动进入 GDB。 以下是常见指令,可输入 thread apply all backtrace 查看 log: bt [-full] [n]:打印当前调试栈帧信息。若多线程,应执行 thread apply all backtrace f [args]:栈帧编号;栈帧地址;函数名 都可以作为参数 info registers:打印寄存器 info frame:查看栈帧中存储的信息 info args:查看当前函数各个参数值 info...

@peter-marcisovsky @espzav hi, PTAL, this is my first commit for esp-bsp. Therefore, some code related rules are not familiar enough

> Could you consider adding some tests to your feature? If you take a look at my #357 , there are functionality and benchmark unit tests. Would it be possible...

> I am not sure, why the benchmark not printed to comment, I checked in artifacts and it seems, that this optimization is not good. > > # Benchmark for...

Benchmark Summary (9.2.2 ) --------- All scenes avg fps (based on avoid tear and direct mode) | color | using PPA| not use PPA | | :-----: | :----------: |...

> I am not sure, why the benchmark not printed to comment, I checked in artifacts and it seems, that this optimization is not good. > > # Benchmark for...

hi, esp_codec_dev use the defaults clk source at this: https://github.com/espressif/esp-adf/blob/fcce23e3d5ecf7ba75ce9f4e3761489dc9e0299e/components/esp_codec_dev/platform/audio_codec_data_i2s.c#L255 but you can config your clk source at this(>= 1.5.4): https://github.com/espressif/esp-adf/blob/fcce23e3d5ecf7ba75ce9f4e3761489dc9e0299e/components/esp_codec_dev/include/esp_codec_dev_defaults.h#L70