Thrud The Barbarian
Thrud The Barbarian
I got SDL_GPU working by changing the code to change the version from #120 to #150, and rewriting the shaders to be 150-compliant: - shader inputs are 'in' not 'attribute'...
I may be missing something here, but I think there's a typo in the code to check function parameters vs a prototype... ...
The y offset added to each line is just calculated as the font height, and it ought to be the font height * the scale.y
If I have an I-var of a ManagedAtomic in a Swift framework, and then set up a test case in the same Xcode project, in the associated test target created...