Thrud The Barbarian

Results 4 issues of Thrud The Barbarian

I got SDL_GPU working by changing the code to change the version from #120 to #150, and rewriting the shaders to be 150-compliant: - shader inputs are 'in' not 'attribute'...

I may be missing something here, but I think there's a typo in the code to check function parameters vs a prototype... ![Screen Shot 2022-12-27 at 11 04 20 AM](https://user-images.githubusercontent.com/22286193/209711530-67d9d8bc-e7a3-4a21-bc95-1191be3fe845.png)...

The y offset added to each line is just calculated as the font height, and it ought to be the font height * the scale.y

If I have an I-var of a ManagedAtomic in a Swift framework, and then set up a test case in the same Xcode project, in the associated test target created...

bug