陈鹏
陈鹏
 目前是发现两个地方有问题,这里是一个,在LuaBinding里CallFunction写死了main。 还有一个是多线程时没有正确关闭glfw
┗|`O′|┛ 嗷~~ 这个是析构函数里用错了delete,在shadowmap这里才改好的。 [[[](url)](https://github.com/ThisisGame/cpp-game-engine-book/commit/67d00cb82761cbdab3e3bcb5c727bfd1d68adc0e)](https://github.com/ThisisGame/cpp-game-engine-book/commit/67d00cb82761cbdab3e3bcb5c727bfd1d68adc0e) https://github.com/ThisisGame/cpp-game-engine-book/commit/83a1a77b4ea78624353f6eef162147f3dbe5b252 大概是这两次提交
if you make constraint count=3,must 9 item in prefab. 