Theodor Müller
Theodor Müller
This is an issue for me, too. It might be possible to fix this by wrapping access to `FrameStore.animatedFrames` with a `NSLock`, but I don't know what performance implications this...
Has someone figured out a way to get this work on Apple Silicon? I'm running into the same issue when trying to add `Steamworks.NET.dll` to my Godot 4.2 project on...
After doing some more tests it looks to me as if the problem is not how the `.dll` is referenced, but how it is built: I created a new C#...