doubledamnation
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Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
tl;dr: Try clicking any settings, and not creating tiles in the background. Spoilers: You can't. Luckily, its extremely easy to fix, and also takes little time.
I want to give some personal context for this egregious bug, as for me personally, [this is the worse of all](https://forum.unity.com/threads/completely-disabling-analytics-at-runtime.520827/#post-4861550). I started using Unity in start of 2017, doing...
All builds by default have "editor analytics" which "help the developer understand the player flow" blabla Obviously, this contains privacy-sensitive data, like when you opened the game. I do not...
- [ ] [Port from Unity 2018.1 to Unity 2019.4](https://github.com/TheYellowArchitect/doubledamnation/issues/44) (cancerous TM_Pro utility again...) - [ ] Ensure 2019.4 introduces no new bugs exclusive to 2019.4 - [x] Reformat my...
The quality of the voicelines is all over the place. Some are good, some are bad, most are ok. They are all very different, as these voicelines were not taken...
**Synopsis** Crouch values are from left joystick Y -0.1f to -0.8f R2 and L2 can provide the same values and "remove" the left joystick Y crouch mechanic, so the left...
There are 74 death dialogues in the game, and 75th death is the "bad" ending (not really bad, but dying to get an ending usually gets labelled as such) Most...
There are five endings in the game. This is the second hardest. The camera of the intro is flipped/inverted, to signify the difference, but imo, all voicelines should be swapped...
Music Fadeout happens at the end of each level, when dialogue starts. For the level before the end duel, the music fadeout should happen when you enter the final corridor,...
Currently, if you close the game, you start all over. This imo isn't a problem, since the game is short, and players who have finished a level, can easily finish...