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Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee

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Now, this is an extremely rare bug, I have seen it only once, but I deem it worthy to record it. Both players must be at IntroScene (boat), and Client...

bug
needs more info
low priority
netcoding
dialogue

This bug refers when the client is stuck in the "Idle" pose. In reality, the client is stuck at the `DIALOGUE` switch-case. Only death can save him, and that is...

bug
needs more info
netcoding
dialogue

When you skip a level, and the host is standing at the gate of that level, there is a tiny chance that you will somehow trigger levelcutscene or sth, and...

bug
needs more info
netcoding
dialogue

If host is having a dialogue after death, and client joins right there, client cannot change state, and is on a permanently "Idle" state, regardless of movement. I have not...

bug
needs more info
low priority
netcoding
dialogue

If a player joins the other player while he is on the levelendcutscene (so, dialogue happens in front of that gate), the client will skip that cutscene and load the...

bug
netcoding
dialogue

Darkwind Distortion has a "Reset to Default" button at the bottom. This resets ALL values to default. However, there is code for resetting each value to its default value, individually....

UI
low priority

Every song should have an "insanity" variant, where the music is corrupted/distorted. So, when you trigger insanity, the track fades into the "insanity" variant at the exact same minute:second ofc....

audio
low priority

When you enter a new level/area, the camera should start greatly zoomed in, just like death/revive dialogue. And when it ends, slowly zooming out ofc. The reason I didn't implement...

camera
low priority
dialogue

You dash by using any of the following keys: - Shift - Ctrl - Alt These keys are on both sides, and dash on the matching side (left or right)...

input
windows
low priority

Currently, as long both players are in the same level, they can join each other. However, Level Editor is problematic for a simple reason. Because what if a player has...

level editor
netcoding