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Alternative filler algorithms

Open Vivelin opened this issue 2 years ago • 1 comments

The Filler from the original SMZ3 randomizer is hard to understand and with recent additions, like picking specific item locations, can be unstable.

We should add different filler algorithms to see how they affect the randomization. If #14 is done, we could even add one that fills items based on distance from other items, or something like that.

Vivelin avatar Mar 11 '22 16:03 Vivelin