TheTechnician27
TheTechnician27
@Mrlinkwii Once that happens and I scour it for one more playthrough, do you think the game could be put on the list of perfect compatability? The game is: very...
Interestingly, I just noticed a specific case where the SW renderer does considerably better with long-distance texture rendering compared to HW. If you take a look at the house farthest...
@refractionpcsx2 I think the SW renderer and HW renderer might actually be rendering the background polygons at slightly different distances (ironically, though, I think HW is simultaneously rendering them farther...
https://github.com/PCSX2/pcsx2/blob/3e225d78fafe9ef04717b94e1c68c14356468e4a/pcsx2/DebugTools/MIPSAnalyst.cpp#L121 Looks like this is the default function name in the MIPS analysis tool. It's only called once, and that's in the ScanForFunctions function.
 Looking at this further, I 100% agree there are addresses which are falsely detected as functions and then given the default name (in this case, this was taken...
[Jak X - Combat Racing_SCUS-97429_20240211103117.zip](https://github.com/PCSX2/pcsx2/files/14233153/Jak.X.-.Combat.Racing_SCUS-97429_20240211103117.zip) Of note is that if you turn on widescreen, the game will do the same thing but with the glitchiness being on the right half...
To add to this issue, this doesn't just happen during battles. It also happens when you view the field from a certain angle (namely along a normal vector to the...
I wanted to point out something I found through testing in case it might help: The tile that's being blown up facing the camera is the middle tile of the...
> how is this on latest nightly? :) Very much still there on 5381.
> You can construct the full translated string(s) on the EE thread. > > Speed-wise, it's not really any different, since both threads are each doing it once per frame;...