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Community Patch to fix and improve original Generals Zero Hour 1.04

Results 299 GeneralsGamePatch issues
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Check native languages for missing key mappings. For example CONTROLBAR:Lazr_ConstructAmericaPatriotBattery "Laser-Geschützturm" has no key bound.

Task
Minor
Text

Unit | Regular | Veteran | Elite | Hero -- | -- | -- | -- | -- Tomahawk | 50 | 50 | 100 | 150 Rocket Buggy |...

Design
Controversial
Minor
China

- close https://github.com/TheSuperHackers/GeneralsGamePatch/issues/2131 This change grants GARRISON bonus (133% range, 125% damage) to infantry inside Overlord Bunkers. They already gain this bonus in regular and Helix Bunkers in 1.04, but...

Design
Controversial
Major
Buff
China

Pressing ALT key in Windowed Mode stops the game update. Pressing ALT key a second time will return update. ALT key possibly is forwarded to Window Post Message where it...

Bug
Major
Executable

GLA Worker has unused docking animation. I simply copy pasted condition states from chinook and it worked. ### Original: https://user-images.githubusercontent.com/103841664/220640160-53ba10c6-d0ab-4509-a259-e8abf5c3a4a3.mp4 ### Fixed: https://user-images.githubusercontent.com/103841664/220639732-ed1f474f-0013-4bb9-9ff1-7c48bc75f61e.mp4 ``` WaitForStateToFinishIfPossible = TRANS_Docking ``` Added to...

Enhancement
Minor

Currently players in Network room cannot see whether or not other players are match compatible. If not all clients are compatible, then runtime mismatch can occur. We need a feature...

Task
Do Later
Critical
Executable

The USA Superweapon Command Center decal is too large. Here is comparison with Airforce Command Center. ![supw](https://github.com/TheSuperHackers/GeneralsGamePatch/assets/4720891/7949ded4-a751-4725-99ff-706edfd9920d)

Minor
Art
USA

There is an optional modifier after the Animation token in W3DModelDraw/ConditionState sub-modules. ```ini Draw = W3DModelDraw ModuleTag_01 ConditionState = MOVING (MOVING DAMAGED) Animation = [model animation name] [integer] ; Animation...

Task
Minor

Reproducible on USA Warfactory Crane. Produce unit, cancel unit, crane animation will jump back one frame. Potentially related to MAINTAIN_FRAME_ACROSS_STATES flag. Using MAINTAIN_FRAME_ACROSS_STATES2 makes no difference. https://user-images.githubusercontent.com/4720891/196239102-6c79c2fa-7b6e-49d4-b434-7151f2382b91.mp4

Bug
Minor
Executable

* old PR: #623 Jundiyy thinks it could have a bit more health. He knows it wasn't given any modules in the end but he thinks it's good to have...

Enhancement
Minor