Asa Sprow

Results 8 comments of Asa Sprow

sure, I don't have time to do that right now, busy with uni and job/internship searching. For now I found a workaround that's kinda really janky and it's just figuring...

Yeah it's not something particularly need, but the option could be nice. I'm making a turn based game so just the lobby networking should be enough but if it isn't...

It seems pretty good, I've been putting together an abstracted network layer to let me easily switch between Godot's built-in stuff and discord API (which would also let me add...

I'll put some info about the abstracted network layer here in case it might help anyone else. The below code should be in an autoload (probably whichever autoload handles networking)....

I think names should be stored in network.gd just so that they're accessible from anywhere, same with colors. Probably in dictionaries where names and colors are stored according to player...

Marked this ready for review as this code might as well be in the game already. The vote UI is not done, but it is nice to have even as...

All lower case with underscores between words is probably optimal since I've heard that there can be weirdness with capitalization on some platforms (iirc linux was the main one but...

This method naming strategy also goes against some existing documentation, for example the C# signals article: ```C# [Export] public MyClass Target { get; set; } public override void _EnterTree() {...