TheRektafire

Results 19 comments of TheRektafire

Personally I'm totally OK with cglm being made more c++ friendly as long as no performance is lost from having to stoop down to c++s level ;) if course if...

Why would the 21280 be impossible? That's the dx7 soundchip isn't it? I think ymfm has a dx7/ym21280 core not to mention there are a couple of dx7 vsts out...

Do you think you could add an option to automatically EQ a sample to compensate for the forced lowpass filtering on the snes? I'm pretty sure there's an external tool/script...

> > Do you think you could add an option to automatically EQ a sample to compensate for the forced lowpass filtering on the snes? I'm pretty sure there's an...

@brobruno51 it depends, what exactly are you wanting to do? Is it that all enemies except that 1 should be immune to the attack? Or the attack is targeting the...

Not only that but some of the more advanced quake engines actually support gltf so there is actually a somewhat good reason to support it. Though the obj exporter is...

> > This could be a problem with Godot engine I am working. MTL files are not being parsed in a way that they create materials like it does with...

> > Actually in the latest stable release of TB (2021.1) this has thankfully been fixed... > > ?? I'm using build v2021.1 Linux Qt 5.12.8 on Ubuntu 20.04 and...

If you're using godot I would recommend using qodot instead of going through all the trouble of bringing the TB OBJ into blender and messing around with it until it...

> There is another thing in favor of GLTF, and that is godot adjecent, but not godot specifically. > > For one, godot has "import hints", and we know that...