TheReeb
TheReeb
That's a good point, tho this pc has 16 GB of RAM. This should NOT be happening whatsoever. In that case there must be a memory leak going on
Hm, been a while since I used the x64 beta gmod since I don't play any beta versions. It's the one called x86-64 - Chromium IIRC, will test later and...
Pardon for necro-posting, but I have additional information that may be worth to look into. It turns out it may be the backup system for pac causing these mysterious crashes...
> This error is expected if your lua state is full of memory. That doesn't make pac the cause of your lua state being full. I took a look at...
> You could try turning off backups maybe? add `do return end` at line 221 in your screenshot and see if it happens then I will give it a try
> > You could try turning off backups maybe? add `do return end` at line 221 in your screenshot and see if it happens then > > I will give...
> Yeah an early return there is not good. On line 219 change `if not not_from_editor then` to `if false then` Alright, will try this. Edit: Do I keep the...
> > Yeah an early return there is not good. On line 219 change `if not not_from_editor then` to `if false then` > > Alright, will try this. > >...
> Noticed one thing off the bat with the current setup: Things are running much smoother than before, there are no backups generated when making changes to a PAC, right...
So, after editing the code back to normal and using a clean data directory, it has been noted down that each time you edit a part (such as hiding it),...