MJP
MJP
BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
GDC2019_Public
Public repository for my GDC 2019 presentation "Breaking Down Barriers"
OverlappedExecution
A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls
Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
SpecularAA
A demo of various normal map filtering techniques for reducing specular aliasing