Results 27 comments of 8Z

Upon further testing, I believe that this issue is purely visual, and is most likely caused by only the server calling FireBullet() and not the client. On the server side,...

Recently some changes have been pushed that resolved some of ArcCW's prediction issues. Let us know if that has remedied your problem.

Thanks for your updated report. I'll look into it and see if optimization is possible. WRT ARC-9 development, it's likely that similar issues persist since many of the functions/code is...

@SemixOfficial I made a preliminary optimization to reduce GetBuff calls on non-changing values in the optimization branch. Please try it out and see if it is an improvement. https://github.com/HaodongMo/ArcCW/tree/optimization

> The improvement is still significant, and given the fact that the frametime graph is almost stable on 200msec latency I deem the runtime optimization to be good enough for...

@SemixOfficial I've pushed changes to the branch that should noticeably decrease garbage generation. Let me know how it goes.

Thanks for pointing that out - I fixed the holosight issue.

> there's a workaround in my fork here that mitigates the issue but it's fairly hacky: https://github.com/SpiffyJUNIOR/ArcCW/blob/master/lua/weapons/arccw_base/sh_anim.lua#L270 ArcCW already has a line that does the same thing - it doesn't...