TheMysterys
TheMysterys
When trying to connect to the Limbo server with a velocity proxy I keep getting kicked with the error `read timed out` Below is my settings for the Limbo server...
### Expected behavior When a player connects, the event should only fire once ### Observed/Actual behavior The event fires twice ### Steps/models to reproduce Add the below event listener to...
I'm wondering if it's possible to add the following features: Getting maps owned by different players: This would make it so I could create a map and friends of mine...