Daniel Welch

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Is this PR complete and ready for merge? I can’t build and test myself for the next while, but expanded Gecko support seems like a great step for Dolphin, particularly...

Oh and a footnote; the emulator statistics are telling me that GPU is below 10% for the majority of the time, sometimes spiking to just under 15%, and the CPU...

No problem. I've been trying to get this demo running at a close to HD resolution (960x720 or 720x1080) single buffered but I haven't had the time to finish it....

In the meantime, a note; by lowering the bit depth of images (textures etc.) and the framebuffer itself (ie. to 16-bit) you save a significant amount of memory. For example:...

No problem. I haven't had time to compile this and I think some of the code expects certain bit depths for different textures, so I think it'll require a bit...

Something I forgot to mention months ago and remembered when I saw this on my homepage; here's a fundamental thing about PS2 hardware design - the VRAM is not meant...

@10522 I believe any PS2 headset will work OK. I'm using that one.