Assiduous

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I don't completely understand the question. On Windows, it uses the [`wglGetCurrentContext`](https://github.com/DiligentGraphics/DiligentCore/blob/master/Graphics/GraphicsEngineOpenGL/src/GLContextWindows.cpp#L181) If there is none, [it returns an error]( https://github.com/DiligentGraphics/DiligentCore/blob/master/Graphics/GraphicsEngineOpenGL/src/GLContextWindows.cpp#L184)

Is this related to `AttachToActiveGLContext`?

Can you build a reproducer based on one of the Tutorials? `Tutorial00_HelloWin32` in particular?

What was the issue with this GPU? The crash on the allocator is still quite strange

OK, you can use the [DILIGENT_MSVC_RELEASE_COMPILE_OPTIONS](https://github.com/DiligentGraphics/DiligentEngine?tab=readme-ov-file#build-options) CMake option to disable AVX2

> What is the best command to use to build the Diligent Engine into a shared library On our CI, the core libraries are [built with gradlew](https://github.com/DiligentGraphics/DiligentCore/blob/bafc4893d45361f77ea4d0bf768df5944a772a3a/.github/workflows/build-android.yml#L36-L38), which produces .so...

Vulkan implementation on MacOS does not support timestamp or duration queries. You can check the [DurationQuery](https://github.com/DiligentGraphics/DiligentCore/blob/master/Graphics/GraphicsEngine/interface/GraphicsTypes.h#L1681) device feature to check the support.

Metal backend supports most of features available in Metal. It is used in production by a number of commercial applications. Timestamp queries, in particular, do work, but due to how...

All tutorials and samples work with Metal backend. Can you send an email to [email protected]?

Queries are now enabled on Mac/Vulkan.