DiligentCore
DiligentCore copied to clipboard
AttachToActiveGLContext Crashed in Windows
I have created an OpenGL context in the main window through other methods. When I use AttachToActiveGLContext to bind the current default context, my demo crashes directly, outputting: User-defined allocator is not provided. Using default allocator. Then there is no other output and it crashes directly.
I guess the created OpenGL context is being used by another thread, and then the crash occurs when the context is bound using AttachToActiveGLContext?
- OS and version you are running:Windows 10 19045.3930
- Build tools and configuration you used to build the engine: (e.g. Visual Studio 2019 Debug x64 + CMake 3.29.5)
- GPU and driver version you have installed on your system :NVIDIA 1060 6G,4.6.0 NVIDIA 552.44
- Debug output, especially messages from Diligent:User-defined allocator is not provided. Using default allocator.