TheFakeElon
TheFakeElon
Credit probably goes to world list being a normal list  as both `LastIndexOf` and `Remove`/`RemoveAt` are O(n) operations at worst. Making the world list a tree instead of a...
should be a relatively easy fix, just need to check if an atom has a buckled mob and if true, move the buckling item exclusively
zombie powder was nerfed a while back, is it possible that you're expecting the old instant-sleep behavior?
Are you sure that wasn't because you were made partially blind?
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@Karmic-Skink Huh, why was that marked off topic? High TiDi could very likely be the root cause, which saves code monkeys looking for a bug that doesn't exist
I'm surprised you were able to raise the chair with the weird turf placement, it should have failed as far as I can see, could be the source of the...
The only clear case I could see this happening if is a player wasn't part of the overmaps `mobs_in_ship` list, but that's updated every time the player moves so even...
is this still an issue?
I believe this was fixed a while back