n o o k

Results 27 issues of n o o k

Currently, the localization keys follow this format: `TYPE.LocalizationID.###.Character` where LocalizationID is flowchart name (usually? I'm not sure, it is in my project, but I do name my localizationID my flowchart's...

enhancement

Since fading in and out for Say commands is a thing, it feels like Fade In should also be an option for Menu commands also. Screenshots Menus are always displayed...

**Describe the bug** I swear I had this issue in the past and I remember talking to people about it but I'm either amnesiac or imagined it or some other...

bug

### Description Added an error checking button and a checking for unused variables button to both the flowchart window and the flowchart editor. This serves as a "sanity check" that...

If I move flowcharts from one scene to the other or copypaste commands or whatever, I notice that the number on the command doesnt start over. ie if i move...

Has anyone done any extensive testing regarding flowchart/block performance? Amalgam on the Discord server mentioned that `having a lot of blocks in a flowchart are a huge drain. If you...

**Describe the bug** If a menu option is marked "Hide if Visited", it is not "remembered" by Fungus if the player quits the game and reloads. **To Reproduce** 1. Have...

bug

**Describe the bug** Every now and then I run into an issue where a flowchart in any of my scenes gets all of its Say dialogue's character entry cleared. This...

bug

### Describe the solution you'd like 1) I'd like if there was a setting in Fungus that, when set, exports the localisation file into separate csv files, one per flowchart....

**Is your feature request related to a problem? Please describe.** I have a prefab that houses all of my fungus components that is present in all my scenes. When I...

enhancement