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Might be worth looking into the Menu and MenuDialog scripts; MenuDialog adds an onclick event on buttons when it enables the buttons when it receives a call from Menu commands,...

Invoke Method return values are now considered when checking for unused variables.

Upon further investigation, this is not a Fungus issue - printing out `EventSystem.current.currentSelectedGameObject` prints out the correct button, it's just that it doesnt get the highlight. Apparently, there's a Unity...

This seems to be intermittent; not sure what's causing it but they were consistently misaligned up until now (I've changed nothing in my project, just restarted my PC and happened...

@stevehalliwell After updating Fungus I had this issue for several days, restarting Unity didnt do anything, but since yesterday it just fixed itself, for no apparent reason; the only thing...

Just wanted to add, that I have not experienced this issue even once on 2020.3.3f1 nor 2021.3.9f1, so it might have been a Unity-side issue.

My version is 2019.4.9f1 I double checked the asset store page and I see "Supported Unity versions: 2020.2.1 or higher" - I will now try to upgrade to the 2020.3.3f1...

I've updated to 2020.3.3f1 and it has not fixed the issue. In fact, now there are no previews at all... this is what it looks like in the sample scene...

@dbrizov I managed to get it to work and sorry for commenting on a closed issue this but no matter what amount I put in, the max size of the...

Thank you @dbrizov The invisible preview has been solved, I'm not exactly sure how, I think after the first few restarts of Unity after the upgrade to 2020.3.3f1 it went...