n o o k
n o o k
@bytemech SaveData **block**? I'm not sure what you mean by that, but I have added an empty GameObject with the SaveData script on it that I dragged the flowchart onto,...
@bytemech I've re-watched this video, and can confirm that my setup is correct. Any ideas why it still doesnt "remember" show count and hide if visited? 
@stevehalliwell I've got a lot of one-time choices in my game and I'd like to know what the intended behaviour here is, or if it's bugged. Could you confirm please?...
@ongjinwen Dont know if this issue is still relevant but you could also use the blockname + command index combo to do what you described above. CommandIndex is the index...
but isnt the SelectionBaseAttribute to do with scene view selection? > In the Unity Scene View, when clicking to select objects, Unity will try to figure out the best object...
@Arylos07 thanks, I look forward to hearing about your findings!
Cheers @Arylos07 i've added this now, I'll report back if I run into any issues!
This has been working wonderfully for the past weeks, I'll close the issue for now.
Hi @Arylos07 I lef this message on Discord as well, but I'm leaving it here for transparency: I've been using your lock flowchart feature ever since you PR'ed in, and...
Actually ignore this, I left this comment on the PR instead! #997