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@bytemech SaveData **block**? I'm not sure what you mean by that, but I have added an empty GameObject with the SaveData script on it that I dragged the flowchart onto,...

@bytemech I've re-watched this video, and can confirm that my setup is correct. Any ideas why it still doesnt "remember" show count and hide if visited? ![image](https://user-images.githubusercontent.com/16197906/101378922-95e04c80-38ab-11eb-8ebb-d778e8f6ce4e.png)

@stevehalliwell I've got a lot of one-time choices in my game and I'd like to know what the intended behaviour here is, or if it's bugged. Could you confirm please?...

@ongjinwen Dont know if this issue is still relevant but you could also use the blockname + command index combo to do what you described above. CommandIndex is the index...

but isnt the SelectionBaseAttribute to do with scene view selection? > In the Unity Scene View, when clicking to select objects, Unity will try to figure out the best object...

@Arylos07 thanks, I look forward to hearing about your findings!

Cheers @Arylos07 i've added this now, I'll report back if I run into any issues!

This has been working wonderfully for the past weeks, I'll close the issue for now.

Hi @Arylos07 I lef this message on Discord as well, but I'm leaving it here for transparency: I've been using your lock flowchart feature ever since you PR'ed in, and...

Actually ignore this, I left this comment on the PR instead! #997