Simon Döhl

Results 6 comments of Simon Döhl

Can reproduce on: > Godot v4.6.dev (78d91947f) - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA; 32.0.15.8180) - AMD...

Can somewhat reproduce (not sure about the exact errors) on: `Godot v4.6.dev (25203e24c) - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX...

Can confirm this issue still exists on: `Godot v4.6.dev (25203e24c) - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA;...

Can reproduce (exactly as described) on: > Godot v4.6.dev (25203e24c) - Windows 11 (build 26100) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4080 SUPER (NVIDIA;...

Can reproduce this (also in 4.5.1): > Godot v4.6.dev (25203e24c) - Windows 11 (build 26100) - Multi-window, 2 monitors - Direct3D 12 (Mobile) - dedicated NVIDIA GeForce RTX 4080 SUPER...

Can reproduce on: > Godot v4.6.dev (25203e24c) - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA; 32.0.15.8180) - AMD...