Manuel 'TheDuriel' Fischer
Manuel 'TheDuriel' Fischer
Awesome. Can confirm then, this PR fixes all my errors, including ones not caused by autoloads.
This does not occur in 4.2 correct. I'll have a look through the snapshots, might take a while.
I've ended up creating an equivalent shittier version of this in pure GDScript that works within the constraints of how Theming actually works. Per node, not per stylebox. https://github.com/TheDuriel/DurielUtilities
Just to bring this over from twitter: It is my opinion that the correct way to solve this, would be to completely disallow embedding script within any kind of godot...
No, this wouldn't touch the PCK at all. But it's irrelevant in any case.
Or just, save the resource using File, not the ResourceSaver, and encrypt it. Or, since your savegame boils down to just being a dictionary anyways. (And lets be honest, custom...
Generally this is not going to be desirable. As it leaves a user without the ability to regain focus again. For example, in most software I am familiar with, clicking...
Place a control node behind your UI which acquires focus and does nothing, same effect. There's reason why this should not be a feature.
A plain Control node. Focus enabled. Put behind all your other UI. There's nothing else to it.
Looking that the OP posts examples. What OP appears to be looking for is: Resource inheritance. Like we have inherited scenes, where we load a tree of nodes with properties,...