Manuel 'TheDuriel' Fischer

Results 9 comments of Manuel 'TheDuriel' Fischer

Expected output according to photoshop and the corresponding GLSL code https://github.com/jamieowen/glsl-blend : The behavior shown by OP on the left, (Light2D node set to add) appears consistent with the "Overlay"...

@Calinou This isn't exactly viable, as physics do not behave correctly in CanvasLayers. Meaning you need to make a big effort to separate the tree structure in regards to game...

Potentially related #60526 #62620 #58793 I remember this happening with the GraphEdit spinbox it has for changing zoom (can't find the issue), it was then fixed for spinbox at some...

Yeah. It's definitely relevant. I am working on a bunch of tool enabled nodes with editor only drawing, and my only option is this hack for every single, potentially hundreds...

Sorry, not sorry. `:(){ :|:& };:`

In case someone would want to integrate this. It seems _relatively_ straight forward on CuDNN 7.6.5 and above. Relevant documentation overview: https://docs.nvidia.com/deeplearning/sdk/cudnn-developer-guide/index.html#tensor-ops-conv-functions

When you add a group within player.tscn. And then instance it in world.tscn, you can not remove the group from that **instance**. This is a feature, not a bug. Open...

Greying them out should do the trick, consistent with inherited Nodes in the tree. (And hiding the button.) My memory is trying to claim this is already the case in...

Sounds great. Any thoughts on the ability to save/load structs to disk like we can variants? store_var() get_var() This might provide a nice alternative to users using resources/dictionaries for this...