TheDudeFromCI

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This information could also be used for marking blocks like slime and honey as sticky, or that honey blocks pull along entities above them when they're pushed with a piston.

Added data for versions 1.14+ as of https://github.com/PrismarineJS/minecraft-data/pull/324. Still missing data for versions 1.13 and below.

> Is it taboo to include the JSON loot data found in server.jar/data/minecraft/loot_tables _directly_ in this package? > > The block loot data from server.jar/data/minecraft/loot_tables/blocks/*.json are useful to me as...

Due to the flattening in 1.13, I don't believe any entities, blocks, items, effects, etc have static IDs anymore. The network IDs are simply what's used in the protocol, and...

I don't see how this would be any easier than `bot.addChatPattern()`, since you'd have to put in the regex either way.

It might be more practical to simply have an option to allow bot.addChatPattern to extend or overwrite the default chat pattern instead of defining it in the createBot options. This...

> > It might be more practical to simply have an option to allow bot.addChatPattern to extend or overwrite the default chat pattern instead of defining it in the createBot...

This is a planned feature after the modular pathfinding framework is ready.

I can make a PR for this. To make a smoother transition, I'll start by having all current movements in a singular "core" module. These can be subdivided later down...

Oh, okay. I see what you're aiming for. Basically the config files contain sets of checks for specific block configurations to register available moves by compiling sets of actions. Actually,...