TheCutter
TheCutter
I don't know about this process, but having someone actively maintaining the repo would be great. Otherwise your fork could be used, if you manage to get some of pull...
But without a debug build I'm not able to connect a debugger to unity with VS or dnSpy. [21:20:50.627] [DEBUG] Initializing Mono... [21:20:50.629] [DEBUG] Mono::BasePath = D:\Games\steamapps\common\Terraforming Mars\MonoBleedingEdge\EmbedRuntime [21:20:50.629] [DEBUG]...
> Have you tried following the instructions on the Wiki and Readme without replacing files? > https://melonwiki.xyz/#/modders/debugging Yes I have done it that way, but this doesn't give me a...
Nevermind, I switched to BepInEx with debug build and everything works fine.
> Könntest du den Python-Code sharen? Ich habe einen ähnlichen Aufbau vor, es geht erstmal nur darum die Daten mitzulesen. In meinem Fall ein Pellet-Kessel (Vitoligno 300-C), bei dem es...
@sergerold Did you get the library running on an arduino/ESP?
Correct! That's because #7 is not done yet.
Maybe because these mods don't register the mods in the oredict!?
Any news on that? @composite ? I can't use the plugin because of this problem.
Thank you! I read somewhere that it has something to do with the internal handling of the stream.