TheConceptBoy

Results 16 issues of TheConceptBoy

Good day. I had installed this plugin and it worked fine for a while but suddenly disappeared. No updates were done. I had only installed a new SSL certificate recently....

**Describe the solution you'd like** Would it be possible to set the shader for detail layer to be billboard or Y-board for making grass always point to the camera? This...

enhancement

**Is your feature request related to a problem? Please describe.** I have a pretty large terrain of a swamp land which I started to populate with vegetation. The problem here...

enhancement

Doing some prototyping with the terrain tool. It's very versatile already but one thing I noticed is that three's no easy way tpo lay down roads. This is especially true...

enhancement

Just leaving this as a separate possible feature suggestion. Artist will opt in to using graphics tablets / drawing monitors instead of a mouse to paint textures on terrain. These...

enhancement

I noticed when working on very large terrains, when the global shapes are defined, the brush cap size of 200 makes terrain sculpting very long. It would be nice to...

enhancement

**OS:** Win 7 Latest update **Godot version:** 3.2 **Blender version:** 2.81a **Issue description:** Here is a simple blender scene. 2 objects, both need collisions, both have the -col suffix. One...

bug
confirmed

Good day. I'm using this extention in a very basic case. just HTML and JS. I get the following errors in console: simpleParallax.js:5 GET https://depotof.universalideas.ca/scripts/tools/parallax/instances/parallax net::ERR_ABORTED 404 simpleParallax.js:3 GET https://depotof.universalideas.ca/scripts/tools/parallax/helpers/convertToArray...

**Is your feature request related to a problem? Please describe.** The terrains built-in generator is phenomenal at adding a natural looking landscape that is difficult, time consuming and often subpar...

enhancement

I'm trying to set this up to test but I'm getting an error: _Error: OpenPose library could not be found. Did you enable `BUILD_PYTHON` in CMake and have this Python...