TheAtomAnt
TheAtomAnt
It seems that Unity will recreate the ObservableStateMachineTrigger instance when the animator or the object holding the animator (or any object up the hierarchy) is disabled and then reenabled. This...
This is a valid interface in C#. However, using this interface to create a fake in a unit test existing in **a different** project will fail. This seems like a...
While exploring this tool I was not yet able to find a 'negative' adjacency rule. I realize that simply not defining a rule would potentially cause it to not apply...