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An open source re-implementation of Red Alert written in C++.

Results 65 Chronoshift issues
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Attacking or force firing out of range while the unit is starting to fire you can get it to fire at any distance you can target. This seems to affect...

vanilla bug

Westwood seems used the team mission to attack any ships but this won't set the target cause the Quarry switch doesn't handle QUARRY_VESSELS. Not sure if this is a bug...

enhancement
good first issue
vanilla bug

This would validate a lot of stuff in the scenario. Triggers, teams, placements, various mistakes that can go unseen by the map maker and output it to a log. This...

enhancement

Either House Infiltrated flag isn't set when it should be or the trigger isn't set up properly on code level, or this is deliberately disabled as Tanya also Infiltrates when...

vanilla bug

If you give a order for infantry to enter a LST and move the transport away as they are entering it the infantry will walk on the water tile the...

vanilla bug

This results in being able to build tech when losing the tech providing structure as long as you still have a conyard. This also results in expansion specific units being...

vanilla bug

Simplest reproducible by ordering a attack move while a vessel is repairing. However there are many other ways to do this. Fault lies in EventClass::Execute MEGAMISSION case because the way...

vanilla bug

![image](https://user-images.githubusercontent.com/1433426/67516867-0a592b80-f6aa-11e9-9cb7-97d85d5fed1a.png) Filling cells with for example rectangles and scrolling around reveals this. This issue comes all the way from TD DOS DisplayClass::Set_View_Dimensions seems to add a cell to width and...

vanilla bug

Aircraft seem to cause redraws to two rows more cells than needed, mobile gap generators cause massive blocks of the map to redraw this totally doesn't seem right and needs...

vanilla bug