Taylor Talkington
Taylor Talkington
In case it's helpful to anyone: here's a branch where I was able to get the conflicts resolved and merged with master a month or two ago. I have no...
It looks like it's numbers that are oddly sized...but it's not consistent either.
> This could be related to my earlier issue #4977 . Yes, it could be. My first thought is that it may be using the fallback font for those numbers...
> What's the reason behind loading the game to a paused state? From what I can tell, you can save a game at pretty much *any* time...I have no idea...
The current default bindings in master:  Space does work for firing the cannon, but I can confirm that m and y do not work as advertised. I think I...
> Maybe default to the most expensive? (or the "top" one) Looking at the code a bit...it should be calling Ship:FireMissleAt (lua), which looks like it just 'picks' one (whichever...
Ping! This is still broken in master, post input bindings refactor. I thought I also saw some input-frame stuff go in not long after all of the input bindings things...
Testing this now and M (fire missile) is working. But, as Web-eWorks pointed out in IRC, it looks like the target doesn't have any code to trigger, so that will...
> how does one select which missile to fire? (shift-m to cycle through? Or clicking it selects, instead of fire, and `m` for fire) @impaktor Currently, if you want to...
I forgot to copy/paste the IRC here, but to summarize: a good approach could be to have an 'active' missile that could be cycled with a keybind. The user can...