engine_components
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### Description 📝 Generate a simple colour palette texture to replace multiple materials in merged geometries. With some simple UV mapping you map entire sections of a merged geometry to...
### Describe the bug 📝 When using the `OBC.PostproductionRenderer` toggling the post production on with `renderer.postproduction.enabled = true;` and `renderer.postproduction.customEffects.outlineEnabled = true;` makes the model edges fuzzy and aliased. Before...
### Description 📝 Hello! We're quite enthusiastic about using this library in our product, but we are encountering some issues while trying to set it up. We already use `three`...
### Describe the bug 📝 When opening specific models, the whole Chrome browser crashes (all tabs are closed). If I enable verbose logging, there's nothing valuable to debug. To be...
### Description 📝 The current ScreenCuller hide entire FragmentMeshes, not it's instances. This feature is to propose the implementation of an Fragment Instance Culler. ### Suggested solution 💡 _No response_...
### Description 📝 The fragment highlighter has a highlightByID method that takes a FragmentIdMap and highlights specific elements in each fragment. It would be great to also have this functionality...
### Describe the bug 📝 I tried to perform raycasting on an IFC model using the following method to obtain the faces of the geometry and get the normal vectors,...
### Description 📝 Usually when we parse a model, the process will take place in 2 parts, one is the geometry parser and the property parser (like link https://github.com/IFCjs/components/blob/main/src/fragments/FragmentIfcLoader/index.ts#L135-L141 ,...
### Describe the bug 📝 If the model is classified using the FragmentClassifier.byModel() method, and an attempt is made to hide the entire model through FragmentHider.Set() using the resulting classification,...
### Description 📝 As the title says, would be nice to add some lifecycle events in each important step of the IFC loading through the FragmentIfcLoader. Some events may involve:...